Post by Celever on Apr 27, 2014 10:06:54 GMT -5
Please suggest words
Sometimes some of the phrases people use in games of mafia can be confusing, and you begin to wonder what's going on. Instead of getting embarrassed and asking what it means in the thread, why not check here first? The word you're looking for should have its definition here. If not, then post in this thread and ask for a definition to be written. The moderators will do so ASAP.
The words:
Active Lurking - Verb. Posting makes you seem town, as you look as though you are contributing. However, if your posts contain little relevance to the game, it is called active lurking and is seen as a scumtell.
Alignment - See Faction.
Backpedaling - Verb. When a player goes back on something said previously; also refers to when a player suddenly stops scumhunting.
Bandwagon - Verb. What happens when one player posts a lynch vote and the town follows suit, with no one else posting any supporting evidence.
BPV - See Bulletproof
Bulletproof - Adjective. Describes any player who is immune to being killed at night. Refers to a bulletproof vest, as in standard mafia flavor, the player chosen to die is shot with a gun.
Bus/Buss - Verb. Taken from the phrase, "thrown under the bus," this is when any scum team member tries to gain the trust of the town by stabbing his teammate in the back. Usually they will support their scumpartner's lynch, but it isn't unheard of for one scum to lead the lynch against another. This is why you cannot assume someone who leads the lynch against someone who flips scum is town.
BW - See Wagon
CC - See Counterclaim.
Claim - Verb. To publicly assume a given role as your own. Lying about your claim is known as a fakeclaim. The word is also used as a noun to refer to whatever role you claimed.
Clear - Adjective. Refers to any player who is proven, through logical deduction, to be town. Typically, if you claim a role and are not counterclaimed, you are seen as clear, although clearing players via this method is not foolproof.
Cop - A player who can investigate another player's alignment.
Counterclaim - Verb. The act of claiming a role someone has already claimed.
Day - Noun. The game state in which the game thread is open for discussion and players vote for a player to be lynched. Each Day ends at a specific date and time which is determined by the game host. Day is also used as an adjective to describe any role which can be used during the Day (as opposed to Night, which is when most roles take effect).
Deathproof - Adjective. Describes any player who, for whatever reason, cannot be lynched nor die at night. If a player is only immune to lynches, they are lynchproof. If they can be lynched but cannot die at night, they are bulletproof.
Endgame - Verb. Used to describe the literal end of the game when the town loses. Because the scum control the lynch when they comprise half the remaining players, they are guaranteed to eliminate the town and so the game ends. A townie who is alive at this time is said to have been endgamed by the scum.
Faction - Noun. Refers to the team you are playing on; either town, scum, or yourself.
Fakeclaim - Verb. Claiming a role that isn't your own.
Finger of Suspicion - Noun. Used when one villager notices suspicious behavior coming from another. The acronym FoS is sometimes used as a verb.
Flavor - Noun. Refers to any theme or enhancement of anything in the game. This can be as simple as giving each character a name and short backstory, or go as far as being integral to the game's overall plot. Flavor is most commonly used during death scenes to give players clues as to the way someone died.
Flip - Noun. When a player is lynched, their role card is revealed to the town. This is called a flip, referring to real-life mafia games which are played with actual role cards that are flipped over when the lynched player dies. The word is also used as a verb to refer to the act of having one's alignment revealed, i.e. When Celever was lynched, everyone thought he was scum, but he flipped town.
Follow the Cop - A style of play that relies on a cop's (seer's) ability to find scum through night actions, while the town autopilots during the day, following the cop's orders. If you are designing a game, it's a good idea to make sure this strategy is hindered or, better yet, not possible.
FoS - See Finger of Suspicion.
FtC - See Follow the Cop.
Guilty - Adjective. Refers to any report that would indicate the chosen player is scum.
Hammer - Verb. Taken from the phrase "hammering the nail in the coffin", this refers to the act of placing the last vote needed in order to lynch a given player. It is also used as an adjective to describe the aforementioned vote.
Innocent - Adjective. Refers to any report that would indicate the chosen player is not scum.
L-X - Short for "Lynch minus X," where X is the number of votes a given player needs to be lynched, i.e. if you saw Celever is at L-2 it would mean that Celever is 2 votes away from being lynched.
Lurk - Verb. To actively view the thread, but rarely post.
LYLO - See Lynch or Lose.
Lynch All Liars - The belief that anyone caught in a lie should be lynched since anyone aligned with the town has no reason to lie about their role.
Lynch or Lose - A game state in which the town must lynch scum in order to avoid losing. This is different to MYLO because if a "no lynch" is cast the town will still lose. Commonly abbreviated as LYLO.
Lynchproof - Adjective. Describes any player who cannot die via being lynched. Don't give this modifier to scum unless you know what you're doing.
Massclaim - Noun. When all living players make a claim. These claims do not have to be legitimate.
Mislynch - Noun. What happens when town lynches someone aligned with the town.
Mislynch and Lose - A game state in which if the town mislynches, they will most likely lose. This is different to LYLO because if a "no lynch" is cast the town will not lose. Commonly abbreviated as MYLO.
Modkill - Verb. When a player is forcibly killed (removed from the game) by the moderator (game host) as opposed to by a player in the game. This can occur due to a player's inactivity or a breaking of the rules. This word is also used as a noun to refer to the penalty of being modkilled, i.e. Celever edited three posts and deleted five others; pretty sure that's a modkill.
MYLO - See Mislynch and Lose.
Night - Noun. The game state in which no one is allowed to post in the game thread and the power roles and scum privately submit their actions to the game host. Each Night ends at a specific date and time which is determined by the game host.
Night 0 - Noun. The Night before Day 1. Games that start at Night will start at Night 0 (shut up DNA). It is used to give a little information to the town since games that start with Day 1 are typically seen as witch hunts. To balance this, killing roles are usually not allowed to be used during Night 0.
OMGUS - Adjective. Short for "oh my god, you suck". Describes a vote that has been cast by Player B for Player A only because Player A first voted for Player B.
Policy Lynch - Noun. Refers to a lynch done on a player not necessarily because they are believed to be scum, but because if left alive, they will hurt the town later with their bad play. Typically, if a player is found to have done something stupid, a policy lynch may be requested on that player.
Power Role - Noun. Any role which can affect the gameplay is a power role. Typically, any role that is not vanilla or passive is, by definition, a power role.
Role Madness - Adjective. Describes any game in which most, if not all, of the roles are power roles.
Scum - Noun. A word used to collectively refer to the mafia faction in any given game, or more generally speaking, any role that is not aligned with the town.
Town - Noun. A word used to collectively refer to the town faction in any given game. It may also refer to the entire village in general, i.e. Town needs to stop being dumb and think before they lynch.
Tunnel - Verb. The act of focusing all of your attention on one player while ignoring the rest, even if logic dictates others would be worth your time.
Update - Noun. A post made by the game host describing what happened in the day and what happened in the nights.
Vanilla - Adjective. Describes a player who no longer has night actions and/or can no longer influence the game's outcome aside from his or her vote. In some circles this term is used exclusively to describe scum who fit this description, but around here it is used with players of any alignment.
Vote Count - Noun. Optional posts which hosts can do which explain how many votes each player has, i.e. Celever - 2 - Pikachuun, Albacore. AWailOfATime - 1 - Celever. Albacore - 0.
Wagon - Noun. A term referring to the collection of lynch votes on a given player, i.e. There are currently four players on Pikachuun's wagon, we need six to lynch.
WIFOM - Short for "wine in front of me", this phrase refers to an infinite reverse psychology loop in which it is impossible to determine the best outcome in a given situation due to the fact that the scum, knowing the best outcome, can knowingly act against it, thus changing the best outcome. The loop occurs when one realizes that one can act according to this new best outcome but the scum, knowing that this is the best outcome if they choose to act against the original best outcome, can act in favor of the original best outcome.
Sometimes some of the phrases people use in games of mafia can be confusing, and you begin to wonder what's going on. Instead of getting embarrassed and asking what it means in the thread, why not check here first? The word you're looking for should have its definition here. If not, then post in this thread and ask for a definition to be written. The moderators will do so ASAP.
The words:
Active Lurking - Verb. Posting makes you seem town, as you look as though you are contributing. However, if your posts contain little relevance to the game, it is called active lurking and is seen as a scumtell.
Alignment - See Faction.
Backpedaling - Verb. When a player goes back on something said previously; also refers to when a player suddenly stops scumhunting.
Bandwagon - Verb. What happens when one player posts a lynch vote and the town follows suit, with no one else posting any supporting evidence.
BPV - See Bulletproof
Bulletproof - Adjective. Describes any player who is immune to being killed at night. Refers to a bulletproof vest, as in standard mafia flavor, the player chosen to die is shot with a gun.
Bus/Buss - Verb. Taken from the phrase, "thrown under the bus," this is when any scum team member tries to gain the trust of the town by stabbing his teammate in the back. Usually they will support their scumpartner's lynch, but it isn't unheard of for one scum to lead the lynch against another. This is why you cannot assume someone who leads the lynch against someone who flips scum is town.
BW - See Wagon
CC - See Counterclaim.
Claim - Verb. To publicly assume a given role as your own. Lying about your claim is known as a fakeclaim. The word is also used as a noun to refer to whatever role you claimed.
Clear - Adjective. Refers to any player who is proven, through logical deduction, to be town. Typically, if you claim a role and are not counterclaimed, you are seen as clear, although clearing players via this method is not foolproof.
Cop - A player who can investigate another player's alignment.
Counterclaim - Verb. The act of claiming a role someone has already claimed.
Day - Noun. The game state in which the game thread is open for discussion and players vote for a player to be lynched. Each Day ends at a specific date and time which is determined by the game host. Day is also used as an adjective to describe any role which can be used during the Day (as opposed to Night, which is when most roles take effect).
Deathproof - Adjective. Describes any player who, for whatever reason, cannot be lynched nor die at night. If a player is only immune to lynches, they are lynchproof. If they can be lynched but cannot die at night, they are bulletproof.
Endgame - Verb. Used to describe the literal end of the game when the town loses. Because the scum control the lynch when they comprise half the remaining players, they are guaranteed to eliminate the town and so the game ends. A townie who is alive at this time is said to have been endgamed by the scum.
Faction - Noun. Refers to the team you are playing on; either town, scum, or yourself.
Fakeclaim - Verb. Claiming a role that isn't your own.
Finger of Suspicion - Noun. Used when one villager notices suspicious behavior coming from another. The acronym FoS is sometimes used as a verb.
Flavor - Noun. Refers to any theme or enhancement of anything in the game. This can be as simple as giving each character a name and short backstory, or go as far as being integral to the game's overall plot. Flavor is most commonly used during death scenes to give players clues as to the way someone died.
Flip - Noun. When a player is lynched, their role card is revealed to the town. This is called a flip, referring to real-life mafia games which are played with actual role cards that are flipped over when the lynched player dies. The word is also used as a verb to refer to the act of having one's alignment revealed, i.e. When Celever was lynched, everyone thought he was scum, but he flipped town.
Follow the Cop - A style of play that relies on a cop's (seer's) ability to find scum through night actions, while the town autopilots during the day, following the cop's orders. If you are designing a game, it's a good idea to make sure this strategy is hindered or, better yet, not possible.
FoS - See Finger of Suspicion.
FtC - See Follow the Cop.
Guilty - Adjective. Refers to any report that would indicate the chosen player is scum.
Hammer - Verb. Taken from the phrase "hammering the nail in the coffin", this refers to the act of placing the last vote needed in order to lynch a given player. It is also used as an adjective to describe the aforementioned vote.
Innocent - Adjective. Refers to any report that would indicate the chosen player is not scum.
L-X - Short for "Lynch minus X," where X is the number of votes a given player needs to be lynched, i.e. if you saw Celever is at L-2 it would mean that Celever is 2 votes away from being lynched.
Lurk - Verb. To actively view the thread, but rarely post.
LYLO - See Lynch or Lose.
Lynch All Liars - The belief that anyone caught in a lie should be lynched since anyone aligned with the town has no reason to lie about their role.
Lynch or Lose - A game state in which the town must lynch scum in order to avoid losing. This is different to MYLO because if a "no lynch" is cast the town will still lose. Commonly abbreviated as LYLO.
Lynchproof - Adjective. Describes any player who cannot die via being lynched. Don't give this modifier to scum unless you know what you're doing.
Massclaim - Noun. When all living players make a claim. These claims do not have to be legitimate.
Mislynch - Noun. What happens when town lynches someone aligned with the town.
Mislynch and Lose - A game state in which if the town mislynches, they will most likely lose. This is different to LYLO because if a "no lynch" is cast the town will not lose. Commonly abbreviated as MYLO.
Modkill - Verb. When a player is forcibly killed (removed from the game) by the moderator (game host) as opposed to by a player in the game. This can occur due to a player's inactivity or a breaking of the rules. This word is also used as a noun to refer to the penalty of being modkilled, i.e. Celever edited three posts and deleted five others; pretty sure that's a modkill.
MYLO - See Mislynch and Lose.
Night - Noun. The game state in which no one is allowed to post in the game thread and the power roles and scum privately submit their actions to the game host. Each Night ends at a specific date and time which is determined by the game host.
Night 0 - Noun. The Night before Day 1. Games that start at Night will start at Night 0 (shut up DNA). It is used to give a little information to the town since games that start with Day 1 are typically seen as witch hunts. To balance this, killing roles are usually not allowed to be used during Night 0.
OMGUS - Adjective. Short for "oh my god, you suck". Describes a vote that has been cast by Player B for Player A only because Player A first voted for Player B.
Policy Lynch - Noun. Refers to a lynch done on a player not necessarily because they are believed to be scum, but because if left alive, they will hurt the town later with their bad play. Typically, if a player is found to have done something stupid, a policy lynch may be requested on that player.
Power Role - Noun. Any role which can affect the gameplay is a power role. Typically, any role that is not vanilla or passive is, by definition, a power role.
Role Madness - Adjective. Describes any game in which most, if not all, of the roles are power roles.
Scum - Noun. A word used to collectively refer to the mafia faction in any given game, or more generally speaking, any role that is not aligned with the town.
Town - Noun. A word used to collectively refer to the town faction in any given game. It may also refer to the entire village in general, i.e. Town needs to stop being dumb and think before they lynch.
Tunnel - Verb. The act of focusing all of your attention on one player while ignoring the rest, even if logic dictates others would be worth your time.
Update - Noun. A post made by the game host describing what happened in the day and what happened in the nights.
Vanilla - Adjective. Describes a player who no longer has night actions and/or can no longer influence the game's outcome aside from his or her vote. In some circles this term is used exclusively to describe scum who fit this description, but around here it is used with players of any alignment.
Vote Count - Noun. Optional posts which hosts can do which explain how many votes each player has, i.e. Celever - 2 - Pikachuun, Albacore. AWailOfATime - 1 - Celever. Albacore - 0.
Wagon - Noun. A term referring to the collection of lynch votes on a given player, i.e. There are currently four players on Pikachuun's wagon, we need six to lynch.
WIFOM - Short for "wine in front of me", this phrase refers to an infinite reverse psychology loop in which it is impossible to determine the best outcome in a given situation due to the fact that the scum, knowing the best outcome, can knowingly act against it, thus changing the best outcome. The loop occurs when one realizes that one can act according to this new best outcome but the scum, knowing that this is the best outcome if they choose to act against the original best outcome, can act in favor of the original best outcome.