Post by Pikachuun on Apr 26, 2014 18:15:04 GMT -5
I can approve my own metas okay?
Goomy's Mod is a Pet mod that takes the boundaries of what a Pet Mod can do, tears those boundaries to shreds, and reforms them in its own twisted ways. Then it breaks those boundaries.
At the current moment, the only tiers are OU and Ubers. BH is pending, and maybe LC so we can useour lord and savior Goomy more effectively.
To-do:
Add mega-evolutions for certain Pokemon
Edit more Pokemon
Put the levitators in the list of edited Pokemon
Edit some moves that I can't remember atm
Give me suggestions below for other things to edit, as this is obviously a WIP.
*OP shamelessly stolen from superior user OiawesomeDG
Goomy's Mod!
The newest, gooiest pet mod thus far!
The newest, gooiest pet mod thus far!
Goomy's Mod is a Pet mod that takes the boundaries of what a Pet Mod can do, tears those boundaries to shreds, and reforms them in its own twisted ways. Then it breaks those boundaries.
At the current moment, the only tiers are OU and Ubers. BH is pending, and maybe LC so we can use
All levitation is intrinsic! Here are the new abilities that levitators get:
Mechanics:
Moves:
Abilities:
Items:
New Items:
Copper Cable: If the holder changes the terrain to Electric Terrain, the duration of Electric Terrain increases from 5 turns to 8 turns.
Hot Ashes: If the holder is a Fire type, this Pokemon heals 1/16th of its maximum health every turn. Otherwise, this Pokemon takes damage equal to 1/8th of its maximum health every turn.
Revisions:
Light Ball: If the holder's species is Pichu, boosts the holder's Attack and Special Attack by 50%.
Pokemon:
Venusaur
Grass | Poison
90 | 82 | 98 | 100 | 100 | 80 (BST: 550)
Overgrow | Chlorophyll | Leafy Cure
N/A
Evolves from Ivysaur (Level 32)
N/A
Venusaur-Mega
Grass | Poison
90 | 82 | 133 | 130 | 135 | 80 (BST: 650)
+Thick Fat
N/A
Mega-Evolves from Venusaur (Venusaurite)
N/A
Charizard
Fire | Dragon
78 | 100 | 78 | 109 | 85 | 100 (BST: 550)
Blaze | Guts | Solar Power +Levitate
N/A
Evolves from Charmeleon (Level 32)
+Solar Strike
Charizard-Mega-X
Fire | Dragon
78 | 130 | 108 | 124 | 100 | 110 (BST: 650)
+Tough Claws
N/A
Mega-Evolves from Charizard (Charizardite X)
N/A
Charizard-Mega-Y
Fire | Dragon
78 | 100 | 78 | 159 | 110 | 125 (BST: 650)
+Drought
N/A
Mega-Evolves from Charizard (Charizardite Y)
N/A
Blastoise
Water | Steel
79 | 83 | 100 | 105 | 105 | 78 (BST: 550)
Torrent | Shell Armor | Swift Swim
N/A
Evolves from Wartortle (Level 32)
+Torrential Burst, +Sludge Bomb, +Energy Ball
Blastoise-Mega
Water | Steel
79 | 83 | 125 | 155 | 130 | 78 (BST: 650)
+Mega Launcher
N/A
Mega-Evolves from Blastoise (Blastoisinite)
N/A
Pichu
Electric
48 | 60 | 48 | 60 | 48 | 96 (BST: 360)
Lightningrod | Static | Motor Drive
+Light Ball
N/A
+Cross Thunder, +Dynamo Cannon, +Rapid Jolt, +Surf, +Extreme Speed, +Recharge, +Electric Terrain
Pikachu
Electric | Fairy
66 | 77 | 55 | 143 | 88 | 132 (BST: 561)
Lightningrod | Competitive | Motor Drive
-Light Ball, -Eviolite
Evolves from Pichu (Max Friendship)
+Light Stream, +Dazzling Gleam, +Punish the Judgment, +Psyshock, +Psychic, +Flamethrower, +Ice Beam, +Shadow Ball, +Aura Sphere, +Calm Mind
Raichu
Electric | Fighting
65 | 143 | 91 | 78 | 52 | 130 (BST: 559)
Lightningrod | Defiant | Motor Drive
N/A
Evolves from Pichu (Min Friendship)
+Mach Punch, +Close Combat, +Superpower, +Zen Headbutt, +Knock Off, +Sucker Punch, +Fire Punch, +Ice Punch, +Shadow Claw, +Play Rough, +Swords Dance, +Bulk Up
Eevee
Normal
55 | 55 | 65 | 55 | 65 | 55 (BST: 350)
Adaptability | Normalate | Cloud Nine
N/A
N/A
+Boomburst, +ExtremeSpeed
Vaporeon
Water
135 | 65 | 60 | 120 | 105 | 65 (BST: 550)
Hydration | Hydrate | Drizzle
N/A
Evolves from Eevee (Water Stone)
+Water Spout, +Torrential Burst
Jolteon
Electric
65 | 65 | 60 | 120 | 105 | 135 (BST: 550)
Volt Absorb | Generate | Amplify
N/A
Evolves from Eevee (Thunder Stone)
+Rapid Jolt, +Cross Thunder
Flareon
Fire
120 | 135 | 60 | 65 | 105 | 65 (BST: 550)
Guts | Pyrate | Drought
N/A
Evolves from Eevee (Fire Stone)
+Blaze Kick, +Solar Strike
Espeon
Psychic
65 | 120 | 60 | 135 | 65 | 105 (BST: 550)
Magic Bounce | Psychokinate | Distortion Drive
N/A
Evolves from Eevee (Solar Ribbon + Friendship)
+Extrasensory, +Mind Flail
Umbreon
Dark
105 | 65 | 135 | 60 | 120 | 65 (BST: 550)
Magic Guard | Tenebrate | Lunar Eclipse
N/A
Evolves from Eevee (Lunar Ribbon + Friendship)
+Knock Off, +Parting Shot
Leafeon
Grass
105 | 120 | 135 | 60 | 65 | 65 (BST: 550)
Leafy Cure | Foliate | Terraform
N/A
Evolves from Eevee (Mossy Rock)
+Power Whip, +Horn Leech
Glaceon
Ice
65 | 60 | 105 | 135 | 120 | 65 (BST: 550)
Snow Cloak | Refridgerate | Snow Warning
N/A
Evolves from Eevee (Frozen Rock)
+Sheer Cold, +Freeze-Dry
Sylveon
Fairy
105 | 60 | 65 | 120 | 135 | 65 (BST: 550)
Friend Guard | Pixilate | Mist-Bringer
N/A
Evolves from Eevee (Pretty Bow + Amie)
+Light Stream, +Punish the Judgment
Articuno
Ice | Flying
90 | 90 | 120 | 90 | 125 | 85 (BST: 600)
Mountaineer | Snow Warning
N/A
N/A
+Arctic Wind
Zapdos
Electric | Flying
90 | 90 | 85 | 125 | 110 | 100 (BST: 600)
Mountaineer | Typhoon
N/A
N/A
+Hurricane, +Cross Thunder, +Electrolytic Zap
Moltres
Fire | Flying
90 | 100 | 90 | 125 | 85 | 110 (BST: 600)
Mountaineer | Drought
N/A
N/A
+Molten Sphere
Mew
Psychic | Fairy
100 | 100 | 100 | 100 | 100 | 100 (BST: 600)
Prankster | Magic Guard +Levitate
N/A
N/A
+Sketch, +Psydrive, +Light Stream, +TMs, +Tutors
Mareep
55 | 40 | 50 | 65 | 55 | 35 (BST: 300)
Lightningrod | Amplify | Regenerator
N/A
N/A
+Cross Thunder, +Recharge, +Parabolic Charge
Flaaffy
Electric
80 | 55 | 70 | 80 | 70 | 45 (BST: 400)
Lightningrod | Amplify | Regenerator
N/A
Evolves from Mareep (Level 15)
N/A
Ampharos
Electric | Dragon
100 | 75 | 95 | 125 | 100 | 55 (BST: 550)
Lightningrod | Amplify | Mold Breaker
N/A
Evolves from Flaaffy (Level 30)
+Draco Meteor, +Trick Room, +Flamethrower, +Ice Beam
Ampharos-Mega
Electric | Dragon
100 | 75 | 125 | 175 | 130 | 45 (BST: 650)
+Regenerator
N/A
Mega-Evolves from Ampharos (Ampharosite)
N/A
Kyurem
Dragon | Ice
100 | 150 | 95 | 150 | 95 | 90 (BST: 680)
Omnifreeze
N/A
N/A
+Sheer Cold, +Frozen World, +Freeze-Dry
White Kyurem
Dragon | Ice | Fire
100 | 120 | 95 | 180 | 115 | 90 (BST: 700)
Turboblaze
N/A
Alternate forme of Kyurem
+Blue Flare
Black Kyurem
Dragon | Ice | Electric
100 | 180 | 115 | 120 | 95 | 90 (BST: 700)
Teravolt
N/A
Alternate forme of Kyurem
+Bolt Strike
Cobalion
Steel | Fighting
91 | 100 | 139 | 90 | 72 | 108 (BST: 600)
Justified
N/A
N/A
N/A
Terrakion
Rock | Fighting
91 | 139 | 100 | 72 | 90 | 108 (BST: 600)
Justified
N/A
N/A
N/A
Virizion
Grass | Fighting
91 | 90 | 72 | 100 | 139 | 108 (BST: 600)
Justified
N/A
N/A
N/A
Keldeo
Water | Fighting
91 | 72 | 90 | 139 | 100 | 108 (BST: 600)
Justified
N/A
N/A
+Ice Beam, +Torrential Burst
Keldeo-Resolute
Water | Fighting
91 | 72 | 80 | 149 | 90 | 118 (BST: 600)
Justified
N/A
Alternate Forme of Keldeo
N/A
Tyrantrum
Rock | Dragon
82 | 131 | 119 | 69 | 59 | 90 (BST: 550)
Strong Jaw | Rock Head
N/A
Evolves from Tyrunt (Solar Ribbon, Level 39)
+Paleo Wave, +Paleo Strike
Aurorus
Rock | Dragon
123 | 77 | 92 | 108 | 92 | 58 (BST: 550)
Refrigerate | Spin Ice
N/A
Evolves from Amaura (Lunar Ribbon, Level 39)
+Focus Blast, +Paleo Wave, +Paleo Strike, +Hyper Voice, +Dragon Pulse, +Draco Meteor
Goomy
Dragon | Water
56 | 56 | 56 | 56 | 84 | 42 (BST: 350)
Sap Sipper | Hydration | Gooey
N/A
N/A
+Ice Beam, +Flamethrower, +Thunderbolt
Sliggoo
Dragon | Water
Sap Sipper | Hydration | Gooey
76 | 76 | 76 | 76 | 114 | 57 (BST: 475)
N/A
Evolves from Goomy
N/A
Goodra
Dragon | Water
96 | 96 | 96 | 96 | 144 | 72 (BST: 600)
Sap Sipper | Hydration | Gooey
N/A
Evolves from Sliggoo
+Torrential Burst, +Hydro Pump
WIP
Gastly Line: Cursed Body | Prankster (HA)
Koffing Line: Stench
Mismagius Line: Cursed Body
Unown Line: Alphabetize
Vibrava and Flygon: Arena Trap
Lunatone: Solid Rock
Solrock: Solid Rock
Baltoy Line: Magic Guard
Duskull Line: Pressure
Chingling Line: Soundproof
Latias: Friend Guard
Latios: Justified
Bronzor Line: Heatproof | Heavy Metal (HA)
Carnivine: Sap Sipper | Strong Jaws (HA)
Rotom-N: Volt Absorb | Motor Drive (HA)
Rotom-H: Flash Fire | Motor Drive (HA)
Rotom-C: Sap Sipper | Motor Drive (HA)
Rotom-S: Lightningrod | Motor Drive (HA)
Rotom-F: Spin Ice | Motor Drive (HA)
Rotom-W: Storm Drain | Motor Drive (HA)
Uxie: Telepathy | Magic Guard (HA)
Mesprit: Synchronize | Friend Guard (HA)
Azelf: Vital Spirit | Mold Breaker (HA)
Giratina-O: Pressure | Cursed Body (HA)
Cresselia: Good Dreams
Tynamo Line: Poison Heal
Cryogonal: Ice Body | Spin Ice (HA)
Hydreigon: Hustle | Intimidate | Moxie (HA)
Koffing Line: Stench
Mismagius Line: Cursed Body
Unown Line: Alphabetize
Vibrava and Flygon: Arena Trap
Lunatone: Solid Rock
Solrock: Solid Rock
Baltoy Line: Magic Guard
Duskull Line: Pressure
Chingling Line: Soundproof
Latias: Friend Guard
Latios: Justified
Bronzor Line: Heatproof | Heavy Metal (HA)
Carnivine: Sap Sipper | Strong Jaws (HA)
Rotom-N: Volt Absorb | Motor Drive (HA)
Rotom-H: Flash Fire | Motor Drive (HA)
Rotom-C: Sap Sipper | Motor Drive (HA)
Rotom-S: Lightningrod | Motor Drive (HA)
Rotom-F: Spin Ice | Motor Drive (HA)
Rotom-W: Storm Drain | Motor Drive (HA)
Uxie: Telepathy | Magic Guard (HA)
Mesprit: Synchronize | Friend Guard (HA)
Azelf: Vital Spirit | Mold Breaker (HA)
Giratina-O: Pressure | Cursed Body (HA)
Cresselia: Good Dreams
Tynamo Line: Poison Heal
Cryogonal: Ice Body | Spin Ice (HA)
Hydreigon: Hustle | Intimidate | Moxie (HA)
Mechanics:
Typechart:
Lunar Eclipse: While this weather is active, all Dark-types take 10% less damage from attacks.
Typhoon: While this weather is active, all Flying-type Attacks move first in their Priority bracket.
Distorted Terrain: While this terrain is active, the offensive and defensive stats of all Pokemon on the field are swapped.Revisions of Mechanics:
Poison buff: All Poison is now Toxic poison.
Paralysis nerf: After a set amount of time, paralysis is automatically cured [How long this takes depends on the move]. Full Paralysis has less of a chance of activating as time goes on. If Full Paralysis activates, it is cured faster than normal.
Freeze nerf: Freeze now lasts for two turns, guaranteed. The only exception to this if the frozen Pokemon gets hit by or uses a Fire-type attack, is in Intense Sun, or is hit by or uses Scald, in which case said Pokemon will be thawed immediately.
New Weather/Terrains:
Lunar Eclipse: While this weather is active, all Dark-types take 10% less damage from attacks.
Typhoon: While this weather is active, all Flying-type Attacks move first in their Priority bracket.
Distorted Terrain: While this terrain is active, the offensive and defensive stats of all Pokemon on the field are swapped.
Poison buff: All Poison is now Toxic poison.
Paralysis nerf: After a set amount of time, paralysis is automatically cured [How long this takes depends on the move]. Full Paralysis has less of a chance of activating as time goes on. If Full Paralysis activates, it is cured faster than normal.
Freeze nerf: Freeze now lasts for two turns, guaranteed. The only exception to this if the frozen Pokemon gets hit by or uses a Fire-type attack, is in Intense Sun, or is hit by or uses Scald, in which case said Pokemon will be thawed immediately.
Moves:
New Moves:
Arctic Wind: 120 BP Special Ice-type attack that has a 50% chance to raise the user's Special Defense by 1 stage (8 PP, 100 acc). Learnable by: Articuno.
Cross Thunder: 140 BP Special Electric-type attack that lowers the Special Attack of the user by 2 stages (8 PP, 90 acc). Learnable by: All Electric types (Tutor).
Dark Giga Flare: 140 BP Special Dark-type attack that lowers the Special Attack of the user by 2 stages (8 PP, 90 acc). Learnable by: All Dark types (Tutor).
Dynamo Cannon: 120 BP Special Electric-type attack that has a 20% chance to paralyze the opponent (8 PP, 90 acc). Learnable by: Pichu Line.
Electrolytic Zap: 120 BP Special Electric-type attack that has a 50% chance to raise the user's Speed by 1 stage (8 PP, 100 acc). Learnable by: Zapdos.
Frozen World: 130 BP Ice-type attack that has a 20% chance to freeze the opponent (8 PP, 90 acc). This attack is either Physical or Special, depending on whether the user's Attack or Special Attack is higher [Physical if Attack is higher and vice versa]. Learnable by: Kyurem, Victini.
Full Moon Revenge: 50 BP Physical Steel-type attack that hits 3 times (8 PP, -- acc). Makes Contact. Learnable by: Honedge Line, Azumarill.
Light Stream: 40 BP Special Fairy-type attack (48 PP, 100 acc). Priority +1.
Mind Flail: 80 BP Physical Psychic-type attack (16 PP, -- acc). Makes contact. Deals damage based on the opponent's Special Defense stat (TM).
Molten Sphere: 120 BP Special Fire-type attack that has a 50% chance to raise the Special Attack of the user by 1 stage (8 PP, 100 acc). Learnable by: Moltres.
Paleo Strike: 100 BP Physical Rock-type attack that has a 30% chance to lower the oponent's Defense by 1 stage (16 PP, 100 acc). Learnable by: All Fossil Pokemon.
Paleo Wave: 100 BP Special Rock-type attack that has a 30% chance to lower the oponent's Special Defense by 1 stage (16 PP, 100 acc). Learnable by: All Fossil Pokemon. This isn't stolen from CAP what are you talking about?
Psydrive: 120 BP Special Psychic-type attack that has a 30% chance to lower the opponent's Special Attack and Special Defense by 1 stage (8 PP, 100 acc). Learnable by: Mew.
Punish the Judgment: 140 BP Special Fairy-type attack that lowers the Special Attack of the user by 2 stages (8 PP, 90 acc). Learnable by: All Fairy types (Tutor).
Rapid Jolt: 40 BP Special Electric-type attack (48 PP, 100 acc). Priority +1.
Recharge: Electric-type status move that heals 50% of the user's HP (16 PP, -- acc). Heals 2/3 of the user's HP in Electric Terrain, and 1/3 of the user's HP in other terrains.
Solar Strike: 130 BP Physical Fire-type attack that has a 30% chance to burn the opponent (8 PP, 100 acc). Requires charging up, except in Intense Sun. In any other weather, this move's BP is 65 instead.
Torrential Burst: 130 BP Special Water-type attack that has a 30% chance to make the opponent flinch (8 PP, 100 acc). Requires charging up, except in Rain. In any other weather, this move's BP is 65 instead.
Revisions:
Acid: 60 BP Special Poison-type attack that corrodes Steel types [and hits them super-effectively], causing them to no longer be immune to other Poison-type attacks (24 PP, 100 acc).
Acid Spray: 40 BP Special Poison-type attack that decreases the Special Defense stat of the opponent by 2 stages (16 PP, 100 acc). In addition, this move corrodes Steel types [and hits them super-effectively], causing them to no longer be immune to other Poison-type attacks.
Aerial Ace: 80 BP Physical Flying-type attack that never misses (24 PP, -- acc). Makes contact.
After You: Normal-type status move that copies the opponent's move used this turn at 1.5x power (32 PP, -- acc). Priority -3.
Ancient Power: 60 BP Special Rock-type attack that has a 10% chance to increase all of the user's stats (besides Accuracy and Evasion) by 1 stage (16 PP, 100 acc).
Arm Thrust: 25 BP Physical Fighting-type attack that hits 2-5 times (48 PP, -- acc). Makes contact.
Barrage: 25 BP Physical Steel-type attack that hits 2-5 times (48 PP, -- acc).
Beat Up: 25 BP Physical Dark-type attack that hits 2-5 times (48 PP, -- acc). Makes contact.
Blaze Kick: 90 BP Physical Fire-type attack that has a 10% chance to burn the opponent (16 PP, 100 acc). Makes contact.
Boomburst: 120 BP Special Normal-type attack that bypasses Substitute (8 PP, -- acc).
Dazzling Gleam: 90 BP Special Fairy-type attack that has a 10% chance to make the opponent flinch (16 PP, 100 acc).
Drain Punch: 80 BP Physical Fighting-type attack that heals the user by half of the damage dealt to the opponent (16 PP, 100 acc). Makes contact (TM).
Draining Kiss: 80 BP Special Fairy-type attack that heals the user by half of the damage dealt to the opponent (16 PP, 100 acc). Makes contact (TM).
Eerie Impulse: 40 BP Special Electric-type attack that decreases the Special Defense stat of the opponent by 2 stages (16 PP, 100 acc).
Extrasensory: 40 BP Special Psychic-type attack that is guaranteed to make the opponent flinch, but only once while the user is on the field (16 PP, 100 acc). Priority +3.
Fake Out: 40 BP Physical Normal-type attack that is guaranteed to make the opponent flinch, but only once while the user is on the field (16 PP, 100 acc). Makes Contact. Priority +3.
Fissure: 140 BP Physical Ground-type attack that lowers the Attack of the user by 2 stages (8 PP, 90 acc). Now also learnable by: All Ground types (Tutor).
Freeze-Dry: 80 BP Special Ice-type attack that has a 20% chance to freeze the opponent (24 PP, 100 acc). Hits Water types super-effectively (TM).
Giga Drain: 80 BP Special Grass-type attack that heals the user by half of the damage dealt to the opponent (16 PP, 100 acc) (TM).
Glaciate: 100 BP Ice-type attack (8 PP, 100 acc). If Fusion Bolt or Fusion Flare is used before this move, this move has 200 BP instead of 100 BP. This attack is either Physical or Special, depending on whether the user's Attack or Special Attack is higher [Physical if Attack is higher and vice versa].
Guillotine: 120 BP Physical Normal-type attack that has an increased critical hit ratio (8 PP, 90 acc). Makes contact.
Hidden Power: 70 BP Special attack that can be any type the user wishes, but only 1 at a time (16 PP, 100 acc). If the user has Technician or Alphabetize, this move's BP is 90 instead (TM).
Horn Drill: 70 BP Physical Normal-type attack that always scores a critical hit (16 PP, 100 acc). Makes contact (TM).
Horn Leech: 80 BP Physical Grass-type attack that heals the user by half of the damage dealt to the opponent (16 PP, 100 acc). Makes contact (TM).
Me First: Normal-type status move that copies the opponent's move used this turn at 1.2x power (32 PP, -- acc). Priority +3.
Moonblast: 130 BP Special Fairy-type attack that has a 30% chance to lower the opponent's Special Attack by 1 stage (8 PP, 100 acc). Requires charging up, except in Misty Terrain. In any other terrain, this move's BP is 65 instead.
Night Slash: 90 BP Physical Dark-type attack that has a 10% chance to make the opponent flinch (16 PP, 100 acc). Makes contact.
Parabolic Charge: 80 BP Special Electric-type attack that heals the user by half of the damage dealt to the opponent (16 PP, 100 acc) (TM).
Phantom Force: 120 BP Physical Ghost-type attack (8 PP, 90 acc). Makes contact.
Scald: 80 BP Special Water-type attack that has a 20% chance to burn the opponent (16 PP, 100 acc). Hits Ice types super-effectively. Thaws the user if it is frozen (TM).
Secret Power: 70 BP Physical attack that can be any type the user wishes, but only 1 at a time (16 PP, 100 acc). If the user has Technician or Alphabetize, this move's BP is 90 instead. Now also learnable by: Anything that can learn TMs (TM).
Shadow Ball: 90 BP Special Ghost-type attack that has a 10% chance to lower the opponent's Special Defense by 1 stage (16 PP, 100 acc).
Shadow Claw: 90 BP Physical Ghost-type attack that has a 10% chance to make the opponent flinch (16 PP, 100 acc). Makes contact.
Shadow Punch: 80 BP Physical Ghost-type attack that never misses (24 PP, -- acc). Makes contact.
Sheer Cold: 140 BP Special Ice-type attack that lowers the special attack of the user by 2 stages (8 PP, 90 acc). Now also learnable by: All Ice types (Tutor).
Shock Wave: 80 BP Special Electric-type attack that never misses (24 PP, -- acc).
Solarbeam: 130 BP Special Grass-type attack that has a 30% chance to lower the opponent's special defense by 1 stage (8 PP, 100 acc). Requires charging up, except in Intense Sun. In any other weather, this move's BP is 65 instead.
Volt Tackle: 120 BP Physical Electric-type attack that has a 20% chance to paralyze the opponent (8 PP, 90 acc). Makes contact.
Arctic Wind: 120 BP Special Ice-type attack that has a 50% chance to raise the user's Special Defense by 1 stage (8 PP, 100 acc). Learnable by: Articuno.
Cross Thunder: 140 BP Special Electric-type attack that lowers the Special Attack of the user by 2 stages (8 PP, 90 acc). Learnable by: All Electric types (Tutor).
Dark Giga Flare: 140 BP Special Dark-type attack that lowers the Special Attack of the user by 2 stages (8 PP, 90 acc). Learnable by: All Dark types (Tutor).
Dynamo Cannon: 120 BP Special Electric-type attack that has a 20% chance to paralyze the opponent (8 PP, 90 acc). Learnable by: Pichu Line.
Electrolytic Zap: 120 BP Special Electric-type attack that has a 50% chance to raise the user's Speed by 1 stage (8 PP, 100 acc). Learnable by: Zapdos.
Frozen World: 130 BP Ice-type attack that has a 20% chance to freeze the opponent (8 PP, 90 acc). This attack is either Physical or Special, depending on whether the user's Attack or Special Attack is higher [Physical if Attack is higher and vice versa]. Learnable by: Kyurem, Victini.
Full Moon Revenge: 50 BP Physical Steel-type attack that hits 3 times (8 PP, -- acc). Makes Contact. Learnable by: Honedge Line, Azumarill.
Light Stream: 40 BP Special Fairy-type attack (48 PP, 100 acc). Priority +1.
Mind Flail: 80 BP Physical Psychic-type attack (16 PP, -- acc). Makes contact. Deals damage based on the opponent's Special Defense stat (TM).
Molten Sphere: 120 BP Special Fire-type attack that has a 50% chance to raise the Special Attack of the user by 1 stage (8 PP, 100 acc). Learnable by: Moltres.
Paleo Strike: 100 BP Physical Rock-type attack that has a 30% chance to lower the oponent's Defense by 1 stage (16 PP, 100 acc). Learnable by: All Fossil Pokemon.
Paleo Wave: 100 BP Special Rock-type attack that has a 30% chance to lower the oponent's Special Defense by 1 stage (16 PP, 100 acc). Learnable by: All Fossil Pokemon. This isn't stolen from CAP what are you talking about?
Psydrive: 120 BP Special Psychic-type attack that has a 30% chance to lower the opponent's Special Attack and Special Defense by 1 stage (8 PP, 100 acc). Learnable by: Mew.
Punish the Judgment: 140 BP Special Fairy-type attack that lowers the Special Attack of the user by 2 stages (8 PP, 90 acc). Learnable by: All Fairy types (Tutor).
Rapid Jolt: 40 BP Special Electric-type attack (48 PP, 100 acc). Priority +1.
Recharge: Electric-type status move that heals 50% of the user's HP (16 PP, -- acc). Heals 2/3 of the user's HP in Electric Terrain, and 1/3 of the user's HP in other terrains.
Solar Strike: 130 BP Physical Fire-type attack that has a 30% chance to burn the opponent (8 PP, 100 acc). Requires charging up, except in Intense Sun. In any other weather, this move's BP is 65 instead.
Torrential Burst: 130 BP Special Water-type attack that has a 30% chance to make the opponent flinch (8 PP, 100 acc). Requires charging up, except in Rain. In any other weather, this move's BP is 65 instead.
Revisions:
Acid: 60 BP Special Poison-type attack that corrodes Steel types [and hits them super-effectively], causing them to no longer be immune to other Poison-type attacks (24 PP, 100 acc).
Acid Spray: 40 BP Special Poison-type attack that decreases the Special Defense stat of the opponent by 2 stages (16 PP, 100 acc). In addition, this move corrodes Steel types [and hits them super-effectively], causing them to no longer be immune to other Poison-type attacks.
Aerial Ace: 80 BP Physical Flying-type attack that never misses (24 PP, -- acc). Makes contact.
After You: Normal-type status move that copies the opponent's move used this turn at 1.5x power (32 PP, -- acc). Priority -3.
Ancient Power: 60 BP Special Rock-type attack that has a 10% chance to increase all of the user's stats (besides Accuracy and Evasion) by 1 stage (16 PP, 100 acc).
Arm Thrust: 25 BP Physical Fighting-type attack that hits 2-5 times (48 PP, -- acc). Makes contact.
Barrage: 25 BP Physical Steel-type attack that hits 2-5 times (48 PP, -- acc).
Beat Up: 25 BP Physical Dark-type attack that hits 2-5 times (48 PP, -- acc). Makes contact.
Blaze Kick: 90 BP Physical Fire-type attack that has a 10% chance to burn the opponent (16 PP, 100 acc). Makes contact.
Boomburst: 120 BP Special Normal-type attack that bypasses Substitute (8 PP, -- acc).
Dazzling Gleam: 90 BP Special Fairy-type attack that has a 10% chance to make the opponent flinch (16 PP, 100 acc).
Drain Punch: 80 BP Physical Fighting-type attack that heals the user by half of the damage dealt to the opponent (16 PP, 100 acc). Makes contact (TM).
Draining Kiss: 80 BP Special Fairy-type attack that heals the user by half of the damage dealt to the opponent (16 PP, 100 acc). Makes contact (TM).
Eerie Impulse: 40 BP Special Electric-type attack that decreases the Special Defense stat of the opponent by 2 stages (16 PP, 100 acc).
Extrasensory: 40 BP Special Psychic-type attack that is guaranteed to make the opponent flinch, but only once while the user is on the field (16 PP, 100 acc). Priority +3.
Fake Out: 40 BP Physical Normal-type attack that is guaranteed to make the opponent flinch, but only once while the user is on the field (16 PP, 100 acc). Makes Contact. Priority +3.
Fissure: 140 BP Physical Ground-type attack that lowers the Attack of the user by 2 stages (8 PP, 90 acc). Now also learnable by: All Ground types (Tutor).
Freeze-Dry: 80 BP Special Ice-type attack that has a 20% chance to freeze the opponent (24 PP, 100 acc). Hits Water types super-effectively (TM).
Giga Drain: 80 BP Special Grass-type attack that heals the user by half of the damage dealt to the opponent (16 PP, 100 acc) (TM).
Glaciate: 100 BP Ice-type attack (8 PP, 100 acc). If Fusion Bolt or Fusion Flare is used before this move, this move has 200 BP instead of 100 BP. This attack is either Physical or Special, depending on whether the user's Attack or Special Attack is higher [Physical if Attack is higher and vice versa].
Guillotine: 120 BP Physical Normal-type attack that has an increased critical hit ratio (8 PP, 90 acc). Makes contact.
Hidden Power: 70 BP Special attack that can be any type the user wishes, but only 1 at a time (16 PP, 100 acc). If the user has Technician or Alphabetize, this move's BP is 90 instead (TM).
Horn Drill: 70 BP Physical Normal-type attack that always scores a critical hit (16 PP, 100 acc). Makes contact (TM).
Horn Leech: 80 BP Physical Grass-type attack that heals the user by half of the damage dealt to the opponent (16 PP, 100 acc). Makes contact (TM).
Me First: Normal-type status move that copies the opponent's move used this turn at 1.2x power (32 PP, -- acc). Priority +3.
Moonblast: 130 BP Special Fairy-type attack that has a 30% chance to lower the opponent's Special Attack by 1 stage (8 PP, 100 acc). Requires charging up, except in Misty Terrain. In any other terrain, this move's BP is 65 instead.
Night Slash: 90 BP Physical Dark-type attack that has a 10% chance to make the opponent flinch (16 PP, 100 acc). Makes contact.
Parabolic Charge: 80 BP Special Electric-type attack that heals the user by half of the damage dealt to the opponent (16 PP, 100 acc) (TM).
Phantom Force: 120 BP Physical Ghost-type attack (8 PP, 90 acc). Makes contact.
Scald: 80 BP Special Water-type attack that has a 20% chance to burn the opponent (16 PP, 100 acc). Hits Ice types super-effectively. Thaws the user if it is frozen (TM).
Secret Power: 70 BP Physical attack that can be any type the user wishes, but only 1 at a time (16 PP, 100 acc). If the user has Technician or Alphabetize, this move's BP is 90 instead. Now also learnable by: Anything that can learn TMs (TM).
Shadow Ball: 90 BP Special Ghost-type attack that has a 10% chance to lower the opponent's Special Defense by 1 stage (16 PP, 100 acc).
Shadow Claw: 90 BP Physical Ghost-type attack that has a 10% chance to make the opponent flinch (16 PP, 100 acc). Makes contact.
Shadow Punch: 80 BP Physical Ghost-type attack that never misses (24 PP, -- acc). Makes contact.
Sheer Cold: 140 BP Special Ice-type attack that lowers the special attack of the user by 2 stages (8 PP, 90 acc). Now also learnable by: All Ice types (Tutor).
Shock Wave: 80 BP Special Electric-type attack that never misses (24 PP, -- acc).
Solarbeam: 130 BP Special Grass-type attack that has a 30% chance to lower the opponent's special defense by 1 stage (8 PP, 100 acc). Requires charging up, except in Intense Sun. In any other weather, this move's BP is 65 instead.
Volt Tackle: 120 BP Physical Electric-type attack that has a 20% chance to paralyze the opponent (8 PP, 90 acc). Makes contact.
Abilities:
New Abilities:
Alphabetize: This Pokemon can use multiple types of Hidden Power and Secret Power in one moveset. Hidden Power and Secret Power's BP becomes 90.
Amplify: When this Pokemon is sent out, the terrain turns to Electric Terrain for 5 turns. If this Pokemon is holding a Copper Cable, the duration is increased to 8 turns.
Distortion Drive: When this Pokemon is sent out, the terrain turns to Distorted Terrain for 5 turns. If this Pokemon is holding a Deformable Body, the duration is increased to 8 turns.
Foliate: This Pokemon’s Normal-type moves become Grass-type and have a 30% power increase.
Generate: This Pokemon’s Normal-type moves become Electric-type and have a 30% power increase.
Good Dreams: If this Pokemon or its allies are asleep, their HP is restored by 1/8th of their maximum HP at the end of the turn.
Hydrate: This Pokemon’s Normal-type moves become Water-type and have a 30% power increase.
Leafy Cure: If the weather is Rain, this Pokemon's major status, in addition to confusion, is cured at the end of each turn.
Lunar Eclipse: When this Pokemon is sent out, the weather becomes Lunar Eclipse for 5 turns. If this Pokemon is holding a Lunar Rock, the duration is increased to 8 turns.
Mist-Bringer: When this Pokemon is sent out, the terrain turns to Misty Terrain for 5 turns. If this Pokemon is holding a Mistical Device, the duration is increased to 8 turns.
Normalate: This Pokemon’s Normal-type moves have a 30% power increase.
Omnifreeze: This Pokemon's attacks bypass abilities that would otherwise affect said moves. If this Pokemon is hit by an Ice-type move, this Pokemon's Attack or Special Attack (whichever is higher) is raised by 1 stage. This Pokemon is also immune to the effects of all Ice-type moves.
Pyrate: This Pokemon’s Normal-type moves become Fire-type and have a 30% power increase.
Psychokinate: This Pokemon’s Normal-type moves become Psychic-type and have a 30% power increase.
Slip-Stream: When this Pokemon is sent out, the weather becomes Typhoon for 5 turns. If this Pokemon is holding a Wind-broken Rock, the duration is increased to 8 turns.
Spin Ice: If this Pokemon is hit by an Ice-type move, this Pokemon's Attack or Special Attack (whichever is higher) is raised by 1 stage. This Pokemon is also immune to the effects of all Ice-type moves.
Tenebrate: This Pokemon’s Normal-type moves become Dark-type and have a 30% power increase.
Terraform: When this Pokemon is sent out, the terrain turns to Grassy Terrain for 5 turns. If this Pokemon is holding a Leafy Shrub, the duration is increased to 8 turns.
Revisions:
Anger Point: If this Pokemon is hit by a critical hit, this Pokemon's Attack and Special Attack increase to their maxima.
Anticipation: If this Pokemon is hit by a super-effective attack, the attack deals 75% of the damage it would normally do.
Battle Armor: This Pokemon takes 87.5% damage from all attacks that target it (Spread moves are unaffected). This Pokemon cannot be hit by a critical hit.
Cloud Nine: When this Pokemon switches in, the active weather and terrain disappears.
Cursed Body: If this Pokemon is hit by a contact move, the attacker has a 30% chance to be Cursed.
Flare Boost: When this Pokemon is Burned, its Attack and Special Attack are increased by 50%. Burn's attack drop is also ignored. This Pokemon takes half damage from Burn, and is immune to damage caused by Hot Ashes.
Friend Guard: If this Pokemon switches out, the damage taken by the new Pokemon as a cause of the opponent's attack is halved.
Illuminate: If this Pokemon is hit by a contact move, the opponent's Defense is lowered by 1 stage.
Light Metal: This Pokemon's weight is halved. This Pokemon's Speed is increased by 20%.
Heavy Metal: This Pokemon's weight is doubled. This Pokemon takes 87.5% damage from all attacks (Spread moves are unaffected).
Hydration: If the weather is Rain, this Pokemon's major status, in addition to confusion, is cured at the end of each turn.
Justified: If this Pokemon is hit by a Dark-type attack, this Pokemon's Attack or Special Attack (whichever is higher) is raised by 1 stage. This Pokemon is also immune to the effects of all Dark-type moves.
Mega Launcher: Increases the damage of most Aura, Ball, Bomb, Cannon, and Pulse based attacks, as well as a few others, used by this Pokemon by 50%. For the full list, see this pastebin.
Mountaineer: This Pokemon is immune to Stealth Rock damage.
Poison Heal: If this Pokemon is Poisoned, it regains 1/8th of its maximum HP at the end of the turn. If this Pokemon holds Black Sludge, it regains 1/16th of its maximum HP at the end of the turn. Immune to Poison damage and damage caused by Black Sludge.
Shell Armor: This Pokemon takes 87.5% damage from all attacks that target it (Spread moves are unaffected). If this Pokemon uses Shell Smash, it does not suffer any defense drops.
Stench: If this Pokemon is hit by a contact move, the attacker's Attack is reduced by 1 stage.
Telepathy: This Pokemon can read its opponent's and allies minds. Spread moves used by this Pokemon's allies will deal no damage to it. This Pokemon takes 87.5% damage from all moves that target it (Spread moves are unaffected).
Teravolt: This Pokemon's attacks bypass abilities that would otherwise affect said moves. If this Pokemon is hit by an Electric-type move, this Pokemon's Attack or Special Attack (whichever is higher) is raised by 1 stage. This Pokemon is also immune to the effects of all Electric-type moves.
Toxic Boost: When this Pokemon is Poisoned, its Attack and Special Attack are increased by 50%. This Pokemon takes half damage from Poison, and is immune to damage caused by Black Sludge.
Turboblaze: This Pokemon's attacks bypass abilities that would otherwise affect said moves. If this Pokemon is hit by a Fire-type move, this Pokemon's Attack or Special Attack (whichever is higher) is raised by 1 stage. This Pokemon is also immune to the effects of all Fire-type moves.
Unnerve: When this Pokemon is sent out, the opponent's Special Attack is lowered by 1 stage.
Wonder Guard: This Pokemon can only be damaged by super effective moves. If the Pokemon that has this ability is not Shedinja, this ability does nothing.
Alphabetize: This Pokemon can use multiple types of Hidden Power and Secret Power in one moveset. Hidden Power and Secret Power's BP becomes 90.
Amplify: When this Pokemon is sent out, the terrain turns to Electric Terrain for 5 turns. If this Pokemon is holding a Copper Cable, the duration is increased to 8 turns.
Distortion Drive: When this Pokemon is sent out, the terrain turns to Distorted Terrain for 5 turns. If this Pokemon is holding a Deformable Body, the duration is increased to 8 turns.
Foliate: This Pokemon’s Normal-type moves become Grass-type and have a 30% power increase.
Generate: This Pokemon’s Normal-type moves become Electric-type and have a 30% power increase.
Good Dreams: If this Pokemon or its allies are asleep, their HP is restored by 1/8th of their maximum HP at the end of the turn.
Hydrate: This Pokemon’s Normal-type moves become Water-type and have a 30% power increase.
Leafy Cure: If the weather is Rain, this Pokemon's major status, in addition to confusion, is cured at the end of each turn.
Lunar Eclipse: When this Pokemon is sent out, the weather becomes Lunar Eclipse for 5 turns. If this Pokemon is holding a Lunar Rock, the duration is increased to 8 turns.
Mist-Bringer: When this Pokemon is sent out, the terrain turns to Misty Terrain for 5 turns. If this Pokemon is holding a Mistical Device, the duration is increased to 8 turns.
Normalate: This Pokemon’s Normal-type moves have a 30% power increase.
Omnifreeze: This Pokemon's attacks bypass abilities that would otherwise affect said moves. If this Pokemon is hit by an Ice-type move, this Pokemon's Attack or Special Attack (whichever is higher) is raised by 1 stage. This Pokemon is also immune to the effects of all Ice-type moves.
Pyrate: This Pokemon’s Normal-type moves become Fire-type and have a 30% power increase.
Psychokinate: This Pokemon’s Normal-type moves become Psychic-type and have a 30% power increase.
Slip-Stream: When this Pokemon is sent out, the weather becomes Typhoon for 5 turns. If this Pokemon is holding a Wind-broken Rock, the duration is increased to 8 turns.
Spin Ice: If this Pokemon is hit by an Ice-type move, this Pokemon's Attack or Special Attack (whichever is higher) is raised by 1 stage. This Pokemon is also immune to the effects of all Ice-type moves.
Tenebrate: This Pokemon’s Normal-type moves become Dark-type and have a 30% power increase.
Terraform: When this Pokemon is sent out, the terrain turns to Grassy Terrain for 5 turns. If this Pokemon is holding a Leafy Shrub, the duration is increased to 8 turns.
Revisions:
Anger Point: If this Pokemon is hit by a critical hit, this Pokemon's Attack and Special Attack increase to their maxima.
Anticipation: If this Pokemon is hit by a super-effective attack, the attack deals 75% of the damage it would normally do.
Battle Armor: This Pokemon takes 87.5% damage from all attacks that target it (Spread moves are unaffected). This Pokemon cannot be hit by a critical hit.
Cloud Nine: When this Pokemon switches in, the active weather and terrain disappears.
Cursed Body: If this Pokemon is hit by a contact move, the attacker has a 30% chance to be Cursed.
Flare Boost: When this Pokemon is Burned, its Attack and Special Attack are increased by 50%. Burn's attack drop is also ignored. This Pokemon takes half damage from Burn, and is immune to damage caused by Hot Ashes.
Friend Guard: If this Pokemon switches out, the damage taken by the new Pokemon as a cause of the opponent's attack is halved.
Illuminate: If this Pokemon is hit by a contact move, the opponent's Defense is lowered by 1 stage.
Light Metal: This Pokemon's weight is halved. This Pokemon's Speed is increased by 20%.
Heavy Metal: This Pokemon's weight is doubled. This Pokemon takes 87.5% damage from all attacks (Spread moves are unaffected).
Hydration: If the weather is Rain, this Pokemon's major status, in addition to confusion, is cured at the end of each turn.
Justified: If this Pokemon is hit by a Dark-type attack, this Pokemon's Attack or Special Attack (whichever is higher) is raised by 1 stage. This Pokemon is also immune to the effects of all Dark-type moves.
Mega Launcher: Increases the damage of most Aura, Ball, Bomb, Cannon, and Pulse based attacks, as well as a few others, used by this Pokemon by 50%. For the full list, see this pastebin.
Mountaineer: This Pokemon is immune to Stealth Rock damage.
Poison Heal: If this Pokemon is Poisoned, it regains 1/8th of its maximum HP at the end of the turn. If this Pokemon holds Black Sludge, it regains 1/16th of its maximum HP at the end of the turn. Immune to Poison damage and damage caused by Black Sludge.
Shell Armor: This Pokemon takes 87.5% damage from all attacks that target it (Spread moves are unaffected). If this Pokemon uses Shell Smash, it does not suffer any defense drops.
Stench: If this Pokemon is hit by a contact move, the attacker's Attack is reduced by 1 stage.
Telepathy: This Pokemon can read its opponent's and allies minds. Spread moves used by this Pokemon's allies will deal no damage to it. This Pokemon takes 87.5% damage from all moves that target it (Spread moves are unaffected).
Teravolt: This Pokemon's attacks bypass abilities that would otherwise affect said moves. If this Pokemon is hit by an Electric-type move, this Pokemon's Attack or Special Attack (whichever is higher) is raised by 1 stage. This Pokemon is also immune to the effects of all Electric-type moves.
Toxic Boost: When this Pokemon is Poisoned, its Attack and Special Attack are increased by 50%. This Pokemon takes half damage from Poison, and is immune to damage caused by Black Sludge.
Turboblaze: This Pokemon's attacks bypass abilities that would otherwise affect said moves. If this Pokemon is hit by a Fire-type move, this Pokemon's Attack or Special Attack (whichever is higher) is raised by 1 stage. This Pokemon is also immune to the effects of all Fire-type moves.
Unnerve: When this Pokemon is sent out, the opponent's Special Attack is lowered by 1 stage.
Wonder Guard: This Pokemon can only be damaged by super effective moves. If the Pokemon that has this ability is not Shedinja, this ability does nothing.
Items:
New Items:
Copper Cable: If the holder changes the terrain to Electric Terrain, the duration of Electric Terrain increases from 5 turns to 8 turns.
Hot Ashes: If the holder is a Fire type, this Pokemon heals 1/16th of its maximum health every turn. Otherwise, this Pokemon takes damage equal to 1/8th of its maximum health every turn.
Revisions:
Light Ball: If the holder's species is Pichu, boosts the holder's Attack and Special Attack by 50%.
Pokemon:
Venusaur
Grass | Poison
90 | 82 | 98 | 100 | 100 | 80 (BST: 550)
Overgrow | Chlorophyll | Leafy Cure
N/A
Evolves from Ivysaur (Level 32)
N/A
Venusaur-Mega
Grass | Poison
90 | 82 | 133 | 130 | 135 | 80 (BST: 650)
+Thick Fat
N/A
Mega-Evolves from Venusaur (Venusaurite)
N/A
Charizard
Fire | Dragon
78 | 100 | 78 | 109 | 85 | 100 (BST: 550)
Blaze | Guts | Solar Power +Levitate
N/A
Evolves from Charmeleon (Level 32)
+Solar Strike
Charizard-Mega-X
Fire | Dragon
78 | 130 | 108 | 124 | 100 | 110 (BST: 650)
+Tough Claws
N/A
Mega-Evolves from Charizard (Charizardite X)
N/A
Charizard-Mega-Y
Fire | Dragon
78 | 100 | 78 | 159 | 110 | 125 (BST: 650)
+Drought
N/A
Mega-Evolves from Charizard (Charizardite Y)
N/A
Blastoise
Water | Steel
79 | 83 | 100 | 105 | 105 | 78 (BST: 550)
Torrent | Shell Armor | Swift Swim
N/A
Evolves from Wartortle (Level 32)
+Torrential Burst, +Sludge Bomb, +Energy Ball
Blastoise-Mega
Water | Steel
79 | 83 | 125 | 155 | 130 | 78 (BST: 650)
+Mega Launcher
N/A
Mega-Evolves from Blastoise (Blastoisinite)
N/A
Pichu
Electric
48 | 60 | 48 | 60 | 48 | 96 (BST: 360)
Lightningrod | Static | Motor Drive
+Light Ball
N/A
+Cross Thunder, +Dynamo Cannon, +Rapid Jolt, +Surf, +Extreme Speed, +Recharge, +Electric Terrain
Pikachu
Electric | Fairy
66 | 77 | 55 | 143 | 88 | 132 (BST: 561)
Lightningrod | Competitive | Motor Drive
-Light Ball, -Eviolite
Evolves from Pichu (Max Friendship)
+Light Stream, +Dazzling Gleam, +Punish the Judgment, +Psyshock, +Psychic, +Flamethrower, +Ice Beam, +Shadow Ball, +Aura Sphere, +Calm Mind
Raichu
Electric | Fighting
65 | 143 | 91 | 78 | 52 | 130 (BST: 559)
Lightningrod | Defiant | Motor Drive
N/A
Evolves from Pichu (Min Friendship)
+Mach Punch, +Close Combat, +Superpower, +Zen Headbutt, +Knock Off, +Sucker Punch, +Fire Punch, +Ice Punch, +Shadow Claw, +Play Rough, +Swords Dance, +Bulk Up
Eevee
Normal
55 | 55 | 65 | 55 | 65 | 55 (BST: 350)
Adaptability | Normalate | Cloud Nine
N/A
N/A
+Boomburst, +ExtremeSpeed
Vaporeon
Water
135 | 65 | 60 | 120 | 105 | 65 (BST: 550)
Hydration | Hydrate | Drizzle
N/A
Evolves from Eevee (Water Stone)
+Water Spout, +Torrential Burst
Jolteon
Electric
65 | 65 | 60 | 120 | 105 | 135 (BST: 550)
Volt Absorb | Generate | Amplify
N/A
Evolves from Eevee (Thunder Stone)
+Rapid Jolt, +Cross Thunder
Flareon
Fire
120 | 135 | 60 | 65 | 105 | 65 (BST: 550)
Guts | Pyrate | Drought
N/A
Evolves from Eevee (Fire Stone)
+Blaze Kick, +Solar Strike
Espeon
Psychic
65 | 120 | 60 | 135 | 65 | 105 (BST: 550)
Magic Bounce | Psychokinate | Distortion Drive
N/A
Evolves from Eevee (Solar Ribbon + Friendship)
+Extrasensory, +Mind Flail
Umbreon
Dark
105 | 65 | 135 | 60 | 120 | 65 (BST: 550)
Magic Guard | Tenebrate | Lunar Eclipse
N/A
Evolves from Eevee (Lunar Ribbon + Friendship)
+Knock Off, +Parting Shot
Leafeon
Grass
105 | 120 | 135 | 60 | 65 | 65 (BST: 550)
Leafy Cure | Foliate | Terraform
N/A
Evolves from Eevee (Mossy Rock)
+Power Whip, +Horn Leech
Glaceon
Ice
65 | 60 | 105 | 135 | 120 | 65 (BST: 550)
Snow Cloak | Refridgerate | Snow Warning
N/A
Evolves from Eevee (Frozen Rock)
+Sheer Cold, +Freeze-Dry
Sylveon
Fairy
105 | 60 | 65 | 120 | 135 | 65 (BST: 550)
Friend Guard | Pixilate | Mist-Bringer
N/A
Evolves from Eevee (Pretty Bow + Amie)
+Light Stream, +Punish the Judgment
Articuno
Ice | Flying
90 | 90 | 120 | 90 | 125 | 85 (BST: 600)
Mountaineer | Snow Warning
N/A
N/A
+Arctic Wind
Zapdos
Electric | Flying
90 | 90 | 85 | 125 | 110 | 100 (BST: 600)
Mountaineer | Typhoon
N/A
N/A
+Hurricane, +Cross Thunder, +Electrolytic Zap
Moltres
Fire | Flying
90 | 100 | 90 | 125 | 85 | 110 (BST: 600)
Mountaineer | Drought
N/A
N/A
+Molten Sphere
Mew
Psychic | Fairy
100 | 100 | 100 | 100 | 100 | 100 (BST: 600)
Prankster | Magic Guard +Levitate
N/A
N/A
+Sketch, +Psydrive, +Light Stream, +TMs, +Tutors
Mareep
55 | 40 | 50 | 65 | 55 | 35 (BST: 300)
Lightningrod | Amplify | Regenerator
N/A
N/A
+Cross Thunder, +Recharge, +Parabolic Charge
Flaaffy
Electric
80 | 55 | 70 | 80 | 70 | 45 (BST: 400)
Lightningrod | Amplify | Regenerator
N/A
Evolves from Mareep (Level 15)
N/A
Ampharos
Electric | Dragon
100 | 75 | 95 | 125 | 100 | 55 (BST: 550)
Lightningrod | Amplify | Mold Breaker
N/A
Evolves from Flaaffy (Level 30)
+Draco Meteor, +Trick Room, +Flamethrower, +Ice Beam
Ampharos-Mega
Electric | Dragon
100 | 75 | 125 | 175 | 130 | 45 (BST: 650)
+Regenerator
N/A
Mega-Evolves from Ampharos (Ampharosite)
N/A
Kyurem
Dragon | Ice
100 | 150 | 95 | 150 | 95 | 90 (BST: 680)
Omnifreeze
N/A
N/A
+Sheer Cold, +Frozen World, +Freeze-Dry
White Kyurem
Dragon | Ice | Fire
100 | 120 | 95 | 180 | 115 | 90 (BST: 700)
Turboblaze
N/A
Alternate forme of Kyurem
+Blue Flare
Black Kyurem
Dragon | Ice | Electric
100 | 180 | 115 | 120 | 95 | 90 (BST: 700)
Teravolt
N/A
Alternate forme of Kyurem
+Bolt Strike
Cobalion
Steel | Fighting
91 | 100 | 139 | 90 | 72 | 108 (BST: 600)
Justified
N/A
N/A
N/A
Terrakion
Rock | Fighting
91 | 139 | 100 | 72 | 90 | 108 (BST: 600)
Justified
N/A
N/A
N/A
Virizion
Grass | Fighting
91 | 90 | 72 | 100 | 139 | 108 (BST: 600)
Justified
N/A
N/A
N/A
Keldeo
Water | Fighting
91 | 72 | 90 | 139 | 100 | 108 (BST: 600)
Justified
N/A
N/A
+Ice Beam, +Torrential Burst
Keldeo-Resolute
Water | Fighting
91 | 72 | 80 | 149 | 90 | 118 (BST: 600)
Justified
N/A
Alternate Forme of Keldeo
N/A
Tyrantrum
Rock | Dragon
82 | 131 | 119 | 69 | 59 | 90 (BST: 550)
Strong Jaw | Rock Head
N/A
Evolves from Tyrunt (Solar Ribbon, Level 39)
+Paleo Wave, +Paleo Strike
Aurorus
Rock | Dragon
123 | 77 | 92 | 108 | 92 | 58 (BST: 550)
Refrigerate | Spin Ice
N/A
Evolves from Amaura (Lunar Ribbon, Level 39)
+Focus Blast, +Paleo Wave, +Paleo Strike, +Hyper Voice, +Dragon Pulse, +Draco Meteor
Goomy
Dragon | Water
56 | 56 | 56 | 56 | 84 | 42 (BST: 350)
Sap Sipper | Hydration | Gooey
N/A
N/A
+Ice Beam, +Flamethrower, +Thunderbolt
Sliggoo
Dragon | Water
Sap Sipper | Hydration | Gooey
76 | 76 | 76 | 76 | 114 | 57 (BST: 475)
N/A
Evolves from Goomy
N/A
Goodra
Dragon | Water
96 | 96 | 96 | 96 | 144 | 72 (BST: 600)
Sap Sipper | Hydration | Gooey
N/A
Evolves from Sliggoo
+Torrential Burst, +Hydro Pump
WIP
To-do:
Add mega-evolutions for certain Pokemon
Edit more Pokemon
Put the levitators in the list of edited Pokemon
Edit some moves that I can't remember atm
Give me suggestions below for other things to edit, as this is obviously a WIP.
*OP shamelessly stolen from superior user OiawesomeDG